filler wrote:
Wildbill wrote:
I hope 4th Unit is going well for you.
EDIT: Below is a screenshot from earlier in the production. Despite it's looks, this is a wholesome sci-fi/adventure title.
Whadaya mean "despite how it looks"? I've already run off with the gal!! See? She gone, but it looks great. I mean, it
looked great!!
filler wrote:
Wildbill wrote:
BTW, I still have that one block of shop responses and such that aren't 100% translated in ROMText2 (Text_00218000.txt). These are the ones I "dummied up" with "Text_00218000.txt" entries instead of leaving blank lines. I did this so the game wouldn't crash and I'd know which block the scripts were supposed to come from.
Well, the whole dag-gone game crashed anyway due to byte overload in the 00238000 block group, and I'm dead-in-the-water at the moment. So, no rush.
Doh! Sorry to hear about that, but I'll still get to that block sooner rather than later. Thanks for mentioning it as I'm sure I would have gotten it confused with the one that is already done.
I'll give it some attention tomorrow. It should be done after a tiny bit of translation and running a couple lines by RHDN tomorrow.
So, I've got good news, and I've got bad news about the busted
A-II. The good news is that Bongo` fixed the major problems, and it's no longer totally busted.
The bad news is that the Consult menus are screwy again, and this time it's not because a few blocks aren't translated and loaded yet. I'm guessing something just isn't quite linking up correctly in the re-directions. I hope it doesn't bog down Mr. Bongo` for too long, 'cause I'm ready to punch out the first
A-II draft and get after
CS.
Do you know the status of your contact who might do
A-I? We'll soon be debating whether to hold
A-II for
A-I or forge ahead to completion and release it first.