Heh, I have mentioned
Aretha-II on the main page and other boards, so I should mention it here, as well. I just released beta version 0.18 to the core group today. I might have gone a bit over V0.20 had not the game locked in the fight with Demon King Akin at Seckt Castle.
I'll also announce that Taskforce will be collaborating with the story writing. For some reason, he is highly interested in RPGs having female leads. Well, that makes two of us! I am also awaiting input from Filler on two untranslated files that may be the entries of pages in a "Monster Book" (but no big rush!). He knows he is welcome to collaborate on the story, also, or if he didn't, he knows now.
I have a spot translation request for the "Monster Soul conversion-to-armor process".
This game has a feature in which captured monster souls of different colors and elements may be combined in an old man's house in Gura Town. The process uses a triangular-shaped board containing four holes that pops up whenever you speak to the fellow. I assume the monster souls are placed in the holes in various quantities and combinations to produce the actual armor. A gentleman has a FAQ out that discusses this process in a fair amount of detail, but it's still not very clear to me.
The manual pages explaining these Monster Soul intricacies fall between 38 and 41. The manual may be downloaded here:
http://www.dynamic-designs.us/aretha2/Aretha-II_Manual.zipAny page in that span that pertains to Monster Souls collection and conversion may be useful to us during production and many other gamers down the line. If so, we may try to produce some English graphics for these later on.