Bongo` wrote:
Bah! I doubt anyone would like to play that game again. especially now.
Besides, I would just be showing off my skills that I lacked big time back then.
Who cares if no-one wants to play it. The fact is that if you want to do it, then it is worth doing and we'll be glad to help you with that endeavor.
Gideon Zhi wrote:
I'm kind of tempted to offer to expand the dialog script for you. This is *generally* a really, really easy task, but it kind of depends on how the script is set up. Are the pointers nice and neat in a table, or are they in a mess of event garbage? Do you have any information you're comfortable giving away in this regard?
Gideon, yeah I would like to pursue expanding that game. However, we're spread so thin right now that it probably isn't the best time to do so. Although, it would very probably help with foreign translations to do so. If you don't mind in the future though, I'll probably be poking you for help on that one if I need it.
As for the system it uses. It had a pointer bank and it also used forwarding pointers like Mystic Ark. It would look up text in the initial pointer bank. Then that text would start with a pointer pointing to some text that would display if a certain event triggered. Moving things should be a matter of finding the bank byte in the code and changing it I'm sure. So I may not even need help with it at this point, I haven't revisited it to see if I could find it.
The problem is that to expand it I need to move to a new insertion system. That one was programmed for that game specifically and for the locations in the rom specifically. I could change it but at this point there is no reason not to migrate to some all in one inserter. Shouldn't be hard as most support forwarding pointers at this point. Just a matter of getting things prepped. I'm sure foreign translations would VERY much benefit from the space though. I can see them getting cramped really quickly as the English did.
BTW: I had someone look at the code for me when I was expanding menus and according to them it was the most well thought out and programmed game on the SNES he'd ever seen. It was a dream to debug compared to the other games he'd done. Hopefully that says something about the ease of doing an expansion.