WildBill: Sure, feel free to incorporate those fixes in a future patch if you wish. I'd be glad to contribute.
Bongo: Seriously? Wow, talk about hardcore
I can't imagine coding anything more complex with just a hexeditor. Guess the toolbase we know and love wasn't around back then, eh?
On a related note, it seems there are TWO versions of the v0.99 patch in circulation. The first one, dated May 24th, 2001, is the one available in your download section, as well as the old Stealth website. And that's the version I based my fix off. RHDN, however, hosts a version from May 26th, 2001, which contains a handful of changes, including the tilemap fix for Gulliver's name I also did. You might want to update your local copy.
Anyway, my fixes work on top of both versions. The newer one has some (now redundant) code for clearing out VRAM, though. Since it causes some invalid VRAM writes, I should probably nix it and release another version of the fix. Alternatively, I could rewrite it, so it doesn't transfer out of vblank. Any thoughts on that?